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Question by Dunkelheit · Aug 08, 2014 at 05:54 PM · 2deditortexturespritetilemap

How can I interacte with Sprites from a Texture with Sprite Mode multi?

I through the code using Resources to load a specific Texture getting all cropped sprites properties but what I need is to bind Textures from the Unity Editor.

So far I do like this:

     var sprites = Resources.LoadAll<Sprite>("TilesPack");

     foreach (var sprite in sprites)
     {
         Debug.Log("Texture: " + sprite.name);
     }

I did a public Texture2D however I see no properties to walking through all sprites, just methods to manipulate pixels, colors and so on.

What I suppose to do to reach that?

Thanks in advance

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Answer by Dunkelheit · Aug 08, 2014 at 07:48 PM

I figured out how to approach it:

Replace Resources.LoadAll(); for:

     var spriteSheet = AssetDatabase.GetAssetPath(Sprites);
     var spriteArray = AssetDatabase.LoadAllAssetsAtPath(spriteSheet).OfType<Sprite>().ToArray();

     foreach (var sprite in spriteArray)
     {
         Debug.Log("Texture: " + sprite.name);
     }

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