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Question by BlackWingsCorp · Aug 09, 2014 at 04:29 AM · triggerenemyturretsight

Enemy not detecting player

Hello, I'm making a turret AI and have attached a trigger to it. Once the player enters the trigger the turret should look at it. In order to do that I created a bool variable which should become false once the player enters the trigger but it's not working. Here's my script for the turret:

 using UnityEngine;
 using System.Collections;
 
 public class TurretAI : MonoBehaviour {
     public  bool idleState = TurretSight.idleState;
     public float speed = 10;
     public Transform player;
     public float degree; 
 
     // Use this for initialization
     void Start () {
         idleState = true;
     }
     
     // Update is called once per frame
     void Update () {
         if(idleState){
             transform.Rotate(Vector3.up * Time.deltaTime * speed);
             degree += Time.deltaTime;
             if(degree >= 2){
                 speed *= -1;
                 degree = -2;
             }
         }
         else
             transform.LookAt(player);
     }
 
 }
 

And here's the turret's sight (PS: it's a custom pyramid collider from another gameobject)

 using UnityEngine;
 using System.Collections;
 
 public class TurretSight : MonoBehaviour {
 
     public static bool idleState;
     public GameObject player;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     }
 
     void OnTriggerStay(Collider enter){
         if(enter.gameObject == player){
             idleState = false;
         }
     }
 
     void OnTriggerExit(Collider exit){
         if(exit.gameObject == player)
             idleState = false;
     }
 
 
 }
 

Any help will be greatly appreciated. Thanks in advance.

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avatar image flaviusxvii · Aug 09, 2014 at 04:34 AM 2
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Enemy not detecting player

player apparently is a ninja.

avatar image BlackWingsCorp · Aug 09, 2014 at 01:46 PM 0
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ba dum tiss!!

avatar image flaviusxvii · Aug 09, 2014 at 01:53 PM 0
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Could be lots of things. Collision layers set up? Player and turret both have colliders? Turret has the player variable set to the actual player? Player is ninja?

avatar image BlackWingsCorp · Aug 09, 2014 at 02:17 PM 0
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layers are set up, they definitely both have colliders. The ontriggerstay works i added a debug.log that gave me the correct message. So yeah I'm gonna go with the player being a tenchu level ninja...

avatar image flaviusxvii · Aug 09, 2014 at 04:10 PM 0
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Oh!. Do you have the colliders set as triggers? And I think that means you player will have to have a rigidbody attached as well.

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Answer by Potentii · Aug 09, 2014 at 06:17 PM

try to put a rigidBody in one of the gameObjects.

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avatar image BlackWingsCorp · Aug 09, 2014 at 08:06 PM 0
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I already have a rigidbody set on the parent gameobject

avatar image Potentii · Aug 10, 2014 at 01:55 PM 0
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hmm, the rigidBody also have the "continuous" or "continuous dynamic" collision detection checked?

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