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Question by Albert-han · Aug 09, 2014 at 08:08 PM · painting

Painting materials

Hi guys i just saw this substance painter and designer on the internet but it cost very high for me and i wanted to do the same thing.Is there any way of doing this?Like painting materials(normal map,spec,occulison) directly on objects instead of just plain textures ?I dont think blender can do this.If there is another software please link me to one i dont mind doing this out of unity and importing the mesh.thanks

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Answer by Struders · Aug 09, 2014 at 08:19 PM

I'm not a pro modeler by a long shot but in my experience the best results are from UV maps. What you essentially do is 'stamp/print' your mesh onto a 2d image then you can paint that 2d image in what ever photo editing program you desire.

Its a lot of work to set them up but really play dividends when you start loading up your memory with lots of textures when you can use just 1 uv map.

Most 3d modeling programs do this, including blender. See this link: http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping

hope that helps!

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