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Question by sudhir_kotila · Aug 09, 2014 at 12:18 PM · javascript

touch.phase == TouchPhase.Canceled not worked

i m tired to handle and solve issues related to multitouch. i m use maximume 5 touch simultaneously but when two touches are down on two object and i moved my fingures then that both touches fired TouchPhase.Ended event but not fired TouchedPhase.Canceled.

I want to fired TouchPhase.Canceled when i my fingures out of those objects.

if (touch.phase == TouchPhase.Began) { hitObject.GetComponent ().TouchDown (hitObject); }

if (touch.phase == TouchPhase.Ended) { hitObject.GetComponent ().TouchExit (hitObject); }

if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) { hitObject.GetComponent ().TouchStay (hitObject); }

if (touch.phase == TouchPhase.Canceled) { print ("Touched canceled...."); hitObject.GetComponent ().TouchExit (hitObject); }

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avatar image Subhajit-Nath · Aug 09, 2014 at 12:27 PM 0
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You need to post your full touch code if you want to get help. Your code is barely readable. You didn't define the value of touch here. Do it so, so we can help.

avatar image sudhir_kotila · Aug 09, 2014 at 12:50 PM 0
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but i handle more scripts so if i put my whole code then everyone is very confused if anyone have any doubt then tell me .

avatar image tanoshimi · Aug 09, 2014 at 12:59 PM 0
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"...when two touches are down on two object and i moved my fingures then that both touches fired TouchPhase.Ended event but not fired TouchedPhase.Canceled..."

Why would it? A touch is cancelled if "for example, the user puts the device to her face or simultaneously applies more touches than the system can track (the exact number varies with different platforms)". You've simply moved your fingers.

avatar image sudhir_kotila · Aug 09, 2014 at 01:17 PM 0
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Look,I want to handle 5 touches at a time and i want to handle every events of that 5 touches means all hittedobject's touchdown,touchstay,touchup events how can i handle ?

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Answer by screenname_taken · Aug 09, 2014 at 01:03 PM

http://docs.unity3d.com/ScriptReference/Input.GetTouch.html

The touch example in unity's manual show a for loop checking for each touch. Try to change your code into that type perhaps as it'll get around issues with multiple touches.

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avatar image sudhir_kotila · Aug 09, 2014 at 01:12 PM 0
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Look,I want to handle 5 touches at a time and i want to handle every events of that 5 touches means all hittedobject's touchdown,touchstay,touchup events how can i handle ?

avatar image screenname_taken · Aug 09, 2014 at 02:38 PM 0
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With that loop. Each touch will have a different value for the "i" in the loop.

avatar image sudhir_kotila · Aug 14, 2014 at 09:27 AM 0
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screenname_taken ... Thankx

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