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Question by ziipppyy · Aug 11, 2014 at 12:56 AM · shaderterrainmeshshadowprocedural

Strange shading on procedural mesh

I've created a procedural terrain using cubes. Then I removed the unseen faces and combined similar vertex's together to get a cohesive mesh.

However, the shadows are strange, as you can see in the image below. alt text

I'm using a standard bumped diffuse shader. Am I using the wrong shader(I haven't found one that doesn't make the same problem), or is it something else?

capture.jpg (378.5 kB)
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avatar image rutter · Aug 11, 2014 at 12:56 AM 0
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That could be an issue with vertex-based lighting. Are you sure it's not baked into the texture?

What are the normals for those verts?

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