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Question by Riskki · Aug 11, 2014 at 01:51 PM · rotationcollisionstoptorquespin

Stop rotation on collision

Ive got a ball that has torque applied to it to make it spin, i want it to completely stop rotating when it $$anonymous$$ts a wall so i can add a different torque to it, but i can't do it.. but i want the velocity to remain! now due to the type of game I've got physics material on the ball and walls w$$anonymous$$ch make it frictionless and because the velocity needs to remain changing the drag/angular drag isn't an option also freeze rotation isn't an option because i need to apply a new torque to it!!

any help would be greatly appreciated :)

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Answer by robertbu · Aug 11, 2014 at 01:52 PM

Have you tried just setting the 'Rigidbody.angularVelocity' to 0.0 during OnCollisionEnter() and OnCollisionStay() callbacks?

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avatar image Riskki · Aug 11, 2014 at 02:00 PM 0
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I just tried that and it works perfectly thank you very much, great help!!

avatar image osamansr2o1oo · Apr 06, 2018 at 07:04 AM 0
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thank u tried it and it's the best solution so far

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