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Question by refsus · Aug 12, 2014 at 08:40 AM · gameobjectcollidertouch

Move 2 gameObject with touch at the same time

I want to move two gameobject with touch at the same time (with same tag), but I can only move one of the gameobject, how can I move these gameobject at the same time?

 using UnityEngine;
 using System.Collections;
 
 public class TouchDetector : MonoBehaviour
 {
     GameObject Skate1;
     GameObject Skate2;
     
     RaycastHit Handle1;
     Vector3 ObsPos1;
     Vector3 MousePos1;
 
     void Start()
     {
         Skate1 = GameObject.Find("Skate1");
         Skate2 = GameObject.Find("Skate2");
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.touchCount > 0)
         {
             for (int i = 0; i < Input.touchCount;i++ )
             {
                 foreach (Touch touch in Input.touches)
                 {
                     if (touch.phase == TouchPhase.Began)
                     {
                         Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                         RaycastHit hitInfo;
                         if (Physics.Raycast(ray, out hitInfo))
                         {
                             if (hitInfo.collider.gameObject.tag == "Selectable")
                             {
                                 Handle1 = hitInfo;
                                 ObsPos1 = hitInfo.transform.position;
                                 MousePos1 = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
                             }
                         }
                     }
                     if (touch.phase == TouchPhase.Moved)
                     {
                         Vector3 MovePos = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
                         Vector3 Distance = new Vector3(MousePos1.x - MovePos.x, 0, MousePos1.z - MovePos.z);
                         Handle1.transform.position = new Vector3(ObsPos1.x - Distance.x, 0, ObsPos1.z - Distance.z);
                     }
                 }
             }
         }
     }
 }
 

thanks for the response

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