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Question by JuanGomez · Aug 12, 2014 at 11:58 AM · editoreditor-scriptingserializationeditorguicustom-inspector

Custom inspector variable resets automatically

I am trying to make a custom script that allows to spawn prefabs from the editor (without enetering play mode). In this editor there is a field like this:

 Vector3 spawnPosition = Vector3.zero;

Whenever I change the focus on the script, or I click play or stop, the field gets reset.

I have been looking on the internet and the clasic solutions doesn't seem to work anymore. Examples:

  • Adding [SerializeField] to the variable

  • Adding [System.Serializable] the the class

  • Removing = Vector3.zero; from the declaration

  • Invoking EditorUtility.SetDirty(target);

  • Since the variables are from the custom editor and not the script, this doesn't work neither: SerializedProperty

The class works fine but the custom variables get reset all the time which is very anoying.

Did anyone else run into the same problem? Thanks

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avatar image DajBuzi · Aug 12, 2014 at 12:54 PM 0
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After making changes you need to call the method [i dont remember the name] ApplyModifiers() or something like that, and then it will apply changes.

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Answer by komodor · Aug 26, 2014 at 01:48 PM

serializedObject.ApplyModifiedProperties();

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Phoskryfes

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