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This question was closed Aug 13, 2014 at 03:17 PM by Josh Naylor for the following reason:

Too subjective and argumentative

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Question by Anni2D · Aug 13, 2014 at 03:16 PM · gameobjectcharacter customization

Customize 2D character

I need hint regarding customization of 2d character. User should be able to choose different dress, face expressions for character. I saw this link but not much helpful. Things have not explained properly there.

I have separate images for character's face and body i.e. there are 12 faces and 11 bodies overall. If user chooses one head, it should be combined with any body.

First idea that came into my mind was to create skeleton for character i.e. create fixed points for face and body. I could replace any of them. For this, I have to keep face and body separate (two gameobjects) . But in this scenario, I faced issues in running animation - it was not giving a real look.

Second idea is to combine both face and body i.e. face and body chosen by user will be presented as single image (single gameobject) to user. It gives perfect look + animation, but headache is increased here. Since images have to be created for every face + body combination. So I have to manage prefabs for each combination. There will be pre-made images having head and body already combined as user chose.

Last one is vague algorithm in my mind, for I am not sure myself since this is my first game in unity.

What approach does unity game developers usually take for this type of scenario? Please help me with suggestions. I hope I am clear. Thank you.

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avatar image Josh Naylor ♦♦ · Aug 13, 2014 at 03:17 PM 0
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