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Question by Artoria · Aug 14, 2014 at 05:43 PM · javascript3dfacing

Enemy doesn't face player

Hello! I'm trying to make a game with a basic enemy that rotates towards the player and moves towards it. T$$anonymous$$s is the code I'm using (I'm very new to unity, so I did not write t$$anonymous$$s myself.)

 var target : Transform; 
 public var moveSpeed = 3; 
 var rotationSpeed = 3; 
 var myTransform : Transform; 
 
 function Awake()
 {
      myTransform = transform; 
 }
 
 function Start()
 { 
     //Target the player
     target = GameObject.FindWithTag("Player").transform; 
 }
 
 function Update () 
 {
      var lookDir = target.position - myTransform.position; 
      lookDir.y = 0; 
     
     //Rotate towards the player
      myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime); 
      //Move towards the player
      myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 }

And it seems to t$$anonymous$$nk that in t$$anonymous$$s position it's facing the player.alt text

I've tried t$$anonymous$$ngs like having it face the gun (the blue object in the picture. It's a pet carrier), and use transform.LookAt(target), but it doesn't seem to be working. T$$anonymous$$s makes me t$$anonymous$$nk the direction of my player object must be off, but I don't know how I'd fix that. Any ideas?

Thank you for your time.

EDIT: I was just playing around in blender and thought it might work if I just rotated the object. So, I rotated it 90 degrees on the z-axis, and now it works perfectly. Sorry to bother (:

screen shot 2014-08-14 at 10.18.01 am.png (62.7 kB)
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avatar image robertbu · Aug 14, 2014 at 05:45 PM 0
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avatar image Artoria · Aug 14, 2014 at 06:18 PM 0
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avatar image robertbu · Aug 16, 2014 at 07:18 AM 0
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