• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 16snathan · Aug 15, 2014 at 10:25 PM · animationplayerkeyboardkeypress

Animations Only Playing Once Per Key Press

I'm trying to animate the player character for a Unity game I'm working on. I have the different sprites for the animation, a sprite renderer for the player, and an animation program. However, when I run the game, if I press and hold down the move key, the player character will change its sprite to the next sprite in the animation and then stop changing sprites. If I release and then press the key down again, it will change its sprite, and again and again.

Basically, if I have Sprites 1-7 to cycle through for the animation, when I press and hold the move key down, the player will switch its sprite to Sprite 2, but not to any of the others. If I release the move key and then press it again, it will cycle to Sprite 3. If I release the move key and press it again, the player character will cycle to Sprite 4. If I hold the move key down w$$anonymous$$le the player character is on Sprite 4, it will not cycle to Sprite 5. T$$anonymous$$s is the only way it can cycle through the animation sprites. What am I doing wrong and how can I fix the issue so that the player character will fluidly cycle through the animation as long as the move key is pressed?

Here is the code for the animation:

 using UnityEngine;
 using System.Collections;
 
 public class HorseAnim : MonoBehaviour {
 
     public Sprite[] spritesRight;
     //public Sprite[] spritesIdle;
     public float framesPerSecond;
     private SpriteRenderer spriteRendererRight;
 
 
     // Use t$$anonymous$$s for initialization
     void Start () {
         spriteRendererRight  = renderer as SpriteRenderer;
 
     }
     
     // Update is called once per frame
     void Update () {
         w$$anonymous$$le(Input.GetButtonDown("Horizontal"))
         {
         int index = (int)(Time.timeSinceLevelLoad * framesPerSecond);
         index = index % spritesRight.Length;
         spriteRendererRight.sprite = spritesRight[ index ];
             break;
         }
     }
 }
 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

UI button animation 1 Answer

How to make player attack animation play through without holding down a key. 0 Answers

3d animation controller 0 Answers

My character doesn't animate when I try to move him 0 Answers

How do i change the player model look? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges