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This question was closed Aug 17, 2014 at 08:43 PM by GimLee for the following reason:

Seems impossible

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Question by GimLee · Aug 17, 2014 at 06:01 AM · c#variabletype

How to declare the type after a string?

I need to do somet$$anonymous$$ng like t$$anonymous$$s:

 private string stringValue = "SheepController"; //SheepController is the name of another script
 private **stringValue** animal1;

So it would be like writing:

private SheepController animal1;

Is t$$anonymous$$s even possible? Because it will differ from each level in my game, what script I would like to add to a gameobject.

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avatar image robertbu · Aug 17, 2014 at 06:14 AM 0
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Not possible.

avatar image GimLee · Aug 17, 2014 at 06:15 AM 0
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For sure?

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Answer by robertbu · Aug 17, 2014 at 06:26 AM

Not sure of your game, but one common way is to declare a base class with a common interface and then derive the other classes from it. There are other solutions. Here is one question that talks about the issue:

http://answers.unity3d.com/questions/381529/how-to-address-scripts-without-knowing-their-names.html

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