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Question by digzelot · Aug 18, 2014 at 07:56 AM · 3dsmaxlegacybipedslipping

3ds max biped .anims as legacy - feet r slipping

Hey guys

We've got some animations that were originally set up as legacy - for w/e reason (programmer who set up animations doesn't know mechanim) we can't change from legacy to generic - because of t$$anonymous$$s, im getting feet slipping

the fbx files and biped in 3ds max don't have t$$anonymous$$s feet slipping, and switc$$anonymous$$ng the .anim rig to generic gets rid of the feet slipping, but as above - we need to use legacy

does anyone know why legacy fbx is getting slippy feet?

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Answer by Slobdell · Aug 18, 2014 at 12:34 PM

There's a setting for t$$anonymous$$s. Click on your animator, select the animation state in the animation editor then on the right in the inspector there's a checkbox called Foot IK. Checking that should be what you need

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avatar image digzelot · Aug 18, 2014 at 07:20 PM 0
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thanks a million, will try it tonight!

avatar image digzelot · Aug 19, 2014 at 03:20 AM 0
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Thanks again for your reply, unfortunately it was a no go

none of our animations are being driven by the animator - no mechanim - we are ctrl D'ing the .anim 'takes' out of the imported fbx files, storing them in their own folder, and calling them for blending with c#

any other solutions? thanks guys

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