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Question by Cooh · Aug 19, 2014 at 01:52 PM · script error

How to solve a problem about TTS.

I try to TTS(Korean) on Unity. I make a C# code. This code operate on Visual Studio. But, when I try to operate this code on Unity, the code not operate and the Unity was closed(Unity Bug Reporter). I want know the way to solve a this problem.

using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Speech; using Microsoft.Speech.Synthesis; using UnityEngine;

 public class Test1 : MonoBehaviour
 {

     public string talk_text = "안녕";

     // Use this for initialization
     void Start()
     {
      
     }

     // Update is called once per frame
     void Update()
     {

     }

     void OnGUI()
     {
         
         talk_text = GUI.TextField(new Rect(5, 5, 200, 20), talk_text);

         if (GUI.Button(new Rect(5, 30, 200, 50), "test"))
         {
             SpeechSynthesizer Synthesis = new SpeechSynthesizer();
             Synthesis.SelectVoice("Microsoft Server Speech Text to Speech Voice (ko-KR, TELE)");
             Synthesis.SetOutputToDsefaultAudioDevice();

    
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Answer by JeffersonReis · Sep 17, 2014 at 01:33 PM

 using UnityEngine;
 using System.Collections;
 using System.Text.RegularExpressions;
 
 /// <summary>
 /// <author>Jefferson Reis</author>
 /// <explanation>Works only on Android, or platform that supports mp3 files. To test, change the platform to Android.</explanation>
 /// </summary>
 
 public class GoogleTextToSpeech : MonoBehaviour
 {
         public string words = "Hello";
         public string language = "en";
 
         IEnumerator Start ()
         {
                 // Remove the "spaces" in excess
                 Regex rgx = new Regex ("\\s+");
                 // Replace the "spaces" with "% 20" for the link Can be interpreted
                 string result = rgx.Replace (words, "%20");
                 string url = "http://translate.google.com/translate_tts?tl=" + language + "&q=" + result;
                 WWW www = new WWW (url);
                 yield return www;
                 audio.clip = www.GetAudioClip (false, false, AudioType.MPEG);
                 audio.Play ();
         }
     
         void OnGUI ()
         {
                 words = GUI.TextField (new Rect (Screen.width / 2 - 200 / 2, 10, 200, 30), words);
                 if (GUI.Button (new Rect (Screen.width / 2 - 150 / 2, 40, 150, 50), "Speak")) {
                         StartCoroutine (Start ());
                 }
         }
 
 
 }//closes the class
 
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Answer by Madhur26 · Jul 24, 2017 at 06:55 AM

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text.RegularExpressions;

public class TexttoSpeech : MonoBehaviour {

 public AudioSource _audio;

 //public InputField inputText;

 // Use this for initialization
 void Start () {
     _audio = gameObject.GetComponent<AudioSource> ();
 }

 // Update is called once per frame
 void Update () {
 }

 IEnumerator DownloadTheAudio(){
     
     string url="http://translate.google.com/translate_tts?ie=UTF-8&total=1&idx=0&textlen=32&client=tw-ob&q=Hello%20World.&tl=En-gb";
     WWW www = new WWW (url);
     yield return www;
     _audio.clip = www.GetAudioClip (false, false, AudioType.MPEG);
     _audio.Play ();
 }

 public void ButtonClick(){
     StartCoroutine (DownloadTheAudio ());
 }

}

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