Error CS8025

Hello guys, I got an error with my script in unity: Assets/scripts/PlayerController.cs(69,17): error CS8025: Parsing Error.
Can you please help me. Sry if my english isn’t so perfect. I’m from germany

public float jumpPower = 10;

bool inputJump = false;
float velocity = 0;
Vector3 moveDirection = Vector3.zero;
CharacterController characterController;
SpriteController spriteController;

// Use this for initialization
void Start () {
	characterController = GetComponent<CharacterController> ();
	spriteController = GetComponent<SpriteController> ();

}

// Update is called once per frame
void Update () {
	InputCheck ();
	Move ();
	SetAnimation ();
}

void InputCheck()
{
	velocity = Input.GetAxis ("Horizontal") * speed;

	if (Input.GetKeyDown (KeyCode.Space)) {
		inputJump = true;
	} 
	else 
	{
		inputJump = false;
	}
}

void Move()
{

		if (characterController.isGrounded)
		{
			if (inputJump)
				moveDirection.y = jumpPower;
		}

	moveDirection.x = velocity;
	moveDirection.y -= gravity;
	characterController.Move(moveDirection *Time.deltaTime);
}

void SetAnimation()
{

	if (velocity > 0) {
		spriteController.setAnimation (spriteController.AnimationType.goRight);
	}

	if (velocity < 0) {
		spriteController.setAnimation (spriteController.AnimationType.goLeft);
	}

}

This is typically a curly brace issue. IN the case of both your scripts posted above, you’re missing an ending curly brace.

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {
	public float gravity = 8;
	public float speed = 10;
	public float jumpPower = 10;
	 
	bool inputJump = false;
	float velocity = 0;
	Vector3 moveDirection = Vector3.zero;
	CharacterController characterController;
	SpriteController spriteController;
	 
	// Use this for initialization
	void Start () {
			characterController = GetComponent<CharacterController> ();
			spriteController = GetComponent<SpriteController> ();
	 
	}
	 
	// Update is called once per frame
	void Update () {
			InputCheck ();
			Move ();
			SetAnimation ();
	}
	 
	void InputCheck()
	{
			velocity = Input.GetAxis ("Horizontal") * speed;
	 
			if (Input.GetKeyDown (KeyCode.Space)) {
					inputJump = true;
			} 
			else 
			{
					inputJump = false;
			}
	}
	 
	void Move()
	{
	 
					if (characterController.isGrounded)
					{
							if (inputJump)
									moveDirection.y = jumpPower;
					}
	 
			moveDirection.x = velocity;
			moveDirection.y -= gravity;
			characterController.Move(moveDirection *Time.deltaTime);
	}
	 
	void SetAnimation()
	{
	 
			if (velocity > 0) {
					spriteController.setAnimation (spriteController.AnimationType.goRight);
			}
	 
	 
			if (velocity < 0) {
					spriteController.setAnimation (spriteController.AnimationType.goLeft);
			}
	 
	}  
}