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Question by TcGreyson · Aug 21, 2014 at 08:01 AM · animationwalking

Walking Animation Won't Work :(

Hi, so i have a walking animation for my player which is the main camera on the player moving up and down to simulate walking. I have a script to execute this so it only plays when the player is "walking" but it wont work when i test it out.

Script:

pragma strict

function Update () {

 if (Input.GetButtonDown ("Horizontal"))
 {
 Camera.main.animation.Play("walking");
 }

}

and i have the animation and the script both put in the "Main Camera"

Thank you for your help.

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avatar image RedDevil · Aug 21, 2014 at 08:23 AM 0
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try placing the script on the object that has the animation rather then the camera

avatar image RedDevil · Aug 21, 2014 at 08:23 AM 0
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and also remove camera.main if you do this

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Answer by Cataclysm Entertainment · Aug 21, 2014 at 08:26 AM

Hi TcGreyson, To make it working, you don't need to use Camera.main.animation.Play();. You can use directly animation.Play(); with the animation component attached to your camera. Next you just put your animation in the animation field and normally it's working.

However you have an other way : you can use AnimationCurve.Evaluate(); Like that :

 pragma strict
 
 var walkCurve : AnimationCurve;
 
 function Update () {
 
    if (Input.GetAxis("Horizontal") {
 
       transform.rotation.z = AnimationCurve.Evaluate();
   }
 }



It make your camera moving when you press the horizontal axis. With that you don't need to create animation files, all is stored in variables !

PS : Sorry if my script is wrong, But the idea is here.

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avatar image TcGreyson · Aug 21, 2014 at 08:38 AM 0
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Thank you for the answer. I tried method 1 and changed it to animation.Play(); and i got this error:

Assets/walking_and_running.js(8,27): BCE0034: Expressions in statements must only be executed for their side-effects.

i tried figuring out what it meant but im really tired and couldn't find out :( any ideas on what this means?

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