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Question by psychomantis92 · Aug 21, 2014 at 06:50 PM · animationblenderfbxchild

Child problem in animation

Hi dear users,i'm having a very anoying problem with a fbx model that i animated in blender.There is the model in blender: alt text

As you see,the the eyes and the mouth follows the body/the parent mesh when i play the animation in blender,when i export the model in fbx and import in unity there's no problem,textures,animations are imported successfully.BUT that's what happend with the eyes and mouth meshes when the animation plays in unity: alt text

Only the parent moves correct and $$anonymous$$s c$$anonymous$$ld meshes stay stopped and separated from $$anonymous$$m.I tried parenting the eyes and teeth with the head bone but happends the same.I wasted a lot of time trying to solve t$$anonymous$$s problem and i'm hopeless,help please.

Ops and sorry for my bad english ;P

imagen_problema2.jpg (149.7 kB)
imagen_problema3.jpg (215.3 kB)
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Answer by Unibrow · Aug 22, 2014 at 07:30 AM

Seems like an offset problem. Check the transform position for the eyes and teeth. Does changing the position affect the animation?

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avatar image psychomantis92 · Aug 22, 2014 at 11:47 AM 0
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No,i thought that it can solve the problem but still exatly the same. The trnaform was wrong: alt text

But the problem stills.

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