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Question by jrdoda · Aug 22, 2014 at 11:04 AM · xcodeapp

Publishing unity game on xcode to ios

Hi

Having made a game using unity i have set it to build for ios, having built it i opened it using xcode and having never used xcode to publish a game to ios before i believe i have to archive it to get the ipad file to publish it to the app store.

When i try and archive it i get many errors i have managed to get rid of some but i still get these ones :

 (null): "UnitySetLastHeading(float, float, float, float, float, double)", referenced from:
 
 (null): -[LocationServiceDelegate locationManager:didUpdateHeading:] in iPhone_Sensors.o
 
 (null): "UnitySetLastLocation(double, float, float, float, float, float)", referenced from:
 
 (null): -[LocationServiceDelegate locationManager:didUpdateToLocation:fromLocation:] in iPhone_Sensors.o
 
 (null): "_UnityDestroyExternalColorSurface", referenced from:
 
 (null): DestroyUnityRenderBuffers(UnityRenderingSurface*) in GlesHelper.o
 
 (null): "_UnityReportWWWStatusError", referenced from:
 
 (null): -[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o
 
 (null): "_UnityReportWWWReceivedResponse", referenced from:
 
 (null): -[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o
 
 (null): "_UnityADBannerViewWasClicked", referenced from:
 
 (null): -[UnityADBanner bannerViewActionDidFinish:] in iAD.o
 
 (null): "_UnityReportWWWReceivedData", referenced from:
 
 (null): -[UnityWWWConnectionDelegate connection:didReceiveData:] in WWWConnection.o
 
 (null): "_UnityReportWWWFailedWithError", referenced from:
 
 (null): -[UnityWWWConnectionDelegate connection:didFailWithError:] in WWWConnection.o
 
 (null): "_UnityCaptureScreenshot", referenced from:
 
 (null): PreparePresentRenderingSurface(UnityRenderingSurface*, EAGLContext*) in GlesHelper.o
 
 (null): "_mono_dl_register_symbol", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_mono_aot_only", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_mono_ficall_flag", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_mono_aot_module_System_info", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_mono_aot_module_Assembly_CSharp_info", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_UnityRequestedScreenOrientation", referenced from:
 
 (null): -[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o
 
 (null): ShouldAutorotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, long) in UnityViewControllerBase.o
 
 (null): SupportedInterfaceOrientations_DefaultImpl(objc_object*, objc_selector*) in UnityViewControllerBase.o
 
 (null): ShouldAutorotate_DefaultImpl(objc_object*, objc_selector*) in UnityViewControllerBase.o
 
 (null): "_mono_aot_register_module", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_mono_aot_module_mscorlib_info", referenced from:
 
 (null): RegisterMonoModules() in RegisterMonoModules.o
 
 (null): "_UnityParseCommandLine", referenced from:
 
 (null): _main in main.o
 
 (null): Symbol(s) not found for architecture arm64
 
 (null): Linker command failed with exit code 1 (use -v to see invocation)

Any idea on how to fix them?

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