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Question by KEELAN · Aug 22, 2014 at 01:54 PM · spriteinvisiblesetpixel

Setpixels on texture makes sprite invisible

Hi all, I am just doing some testing on setpixels to make sure I know how to use it. Clearly I don't :)

I am generating a texture and applying it to a gameobject as a sprite. Before I use setPixel it works, when i try make it all red the sprite becomes transparent

     tex = new Texture2D(size,size);
     Color[] c = new Color[size*size];
     for(int i = 0; i>c.Length ;i++)
     {
         c[i] = Color.red;
     
     }

     tex.SetPixels(0,0,size,size, c ,0);
     tex.Apply();




     sprite  = Sprite.Create(tex , new Rect(0,0,tex.width,tex.height),
                             new Vector2(0.5f,0.5f), 0.5f);

     GameObject g = new GameObject();
     g.AddComponent<SpriteRenderer>();

     SpriteRenderer s = g.GetComponent<SpriteRenderer>();
     s.sprite = sprite;

Am i using this incorrectly? Thanks in advacnce

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