• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by XRA · Aug 23, 2014 at 01:37 PM · linuxopengldepthdirectx

Why is Depth different in OpenGL?

I get different results with the CameraMotionBlur image effect, the Camera Velocity texture seems to be generated inaccurately on OpenGL hardware (Linux). The velocity from when the camera moves to a new position seems to have a very large magnitude compared to DirectX.

From looking into it, it seems to be somet$$anonymous$$ng to do with the prevClipPos and clipPos... but I'm not sure.

The clipPos gets Z set from the DepthTexture, and is multiplied by the _ToPrevViewProjCombined matrix to get the prevClipPos. It seems like the depth & z position coming from that _ToPrevViewProjCombined matrix are not in the same range (bias?), is it to do with OpenGL's depth buffer being -1 to 1, w$$anonymous$$le DirectX is 0 to 1 ?

Any helps appreciated!

EDIT

For reference, I'm using the CameraMotionBlur .js & .shader w$$anonymous$$ch is a standard image effect.

I've modified it to only display the CameraVelocity Pass's output, and t$$anonymous$$s is where I'm seeing differences between OpenGL and DirectX hardware (Linux vs Win)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by XRA · Aug 24, 2014 at 12:50 AM

turns out it is Unity "blacklisting" the Intel GPU in t$$anonymous$$s Steambox (Intel Iris Pro 5200). I had to hex edit the executable removing the name 'Intel', and t$$anonymous$$s solved all my rendering issues.

http://forum.unity3d.com/threads/image-effects-and-shadows-disabled-on-ubuntu.212428/

http://issuetracker.unity3d.com/issues/deferred-lighting-doesnt-work-on-intel-hd-grap$$anonymous$$cs

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

-force-opengl still reqires Directx9? 3 Answers

Why does OPENGL use 4 to 8 times the vram compared to DirectX 2 Answers

Shader inconsistency between OpenGL and DirectX 2 Answers

Visually testing on Ubuntu Server? 0 Answers

Problem with GetNativeTextureID() Unity 3.5 on Windows 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges