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Question by Mr. Steaksauce · Aug 23, 2014 at 05:18 PM · instantiatejava

Objects being Instantiated when not supposed to

I want to make two more playable characters to be created when I press a button (Not what this is about). When I start the game one of the object I am trying to instantiate is being instantiate once every frame, from what I can tell. The other object only is instantiated when I want it to. If you could also tell me how to make the GameObjects be created 1 unity to the right and 1 unit to the left of the object I have this script on.

 #pragma strict
 
 var BoxyBaby1 : GameObject;
 var BoxyBaby2 : GameObject;
 
 function Update () {
     if (Input.GetKey ("h"))
         Instantiate (BoxyBaby1, Vector3(1, 0, 0), Quaternion.identity); 
         Instantiate (BoxyBaby2, Vector3(-1, 0, 0), Quaternion.identity);
 }

I am a beginner by the way.

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Answer by b1gry4n · Aug 23, 2014 at 05:30 PM

if (Input.GetKeyUp ("h"))

http://docs.unity3d.com/ScriptReference/Input.GetKeyUp.html

the second part of your question...

 new Vector3(transform.position.x + 1, transform.position.y, transform.position.z);
 
 new Vector3(transform.position.x - 1, transform.position.y, transform.position.z);
 
 //if your gameobject is a child of another gameobject use localPosition
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avatar image Mr. Steaksauce · Aug 23, 2014 at 06:05 PM 0
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The second part of you answer helped, but there is still a new game object being made every frame. I'm assu$$anonymous$$g that it may be because it is being instantiated in an update function, but I don't know.

avatar image b1gry4n · Aug 23, 2014 at 06:29 PM 0
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you could create a fail safe method

   function Update () {
     if (Input.Get$$anonymous$$eyUp ("h") && !activated){
       activated = true;
       SpawnObjects(); // in this function spawn your objects. after they are spawned... activated = false;
     }
   }
     
 

avatar image Mr. Steaksauce · Aug 23, 2014 at 06:56 PM 0
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Thank you.

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