• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ComeSweetDeath · Aug 24, 2014 at 02:22 PM · mechanimmechanim animation

(solved) Animation teleport my 3Dmodel above into midair, away from its pivot?

alt text

Hi, so the image below describes the problem: when I start the game, the 3D model is moved away from its pivot, but I can't find what is making it behave like this.

Does anyone what could be the potential cause of this?

Much thanks!

unity question about model midair.jpg (144.0 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image black843 · Aug 24, 2014 at 02:38 PM 0
Share

Once I had the same Problem. What I think about your Problem is:

If you type a the letter for "run" or sth else a Animation makes a Problem. So. If it is played the player jumps to another prosition. Position after playing of the Animation = not the Position of the character before playing. (z axis). Had this Problem onces with a weapon. Hope that helps you!

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ComeSweetDeath · Aug 24, 2014 at 07:55 PM

SOLVED:

Thank you .black for the comment!

I managed to find the cause for my problem by creating a new scene and trying to replicate the issue, and it turned out that it was caused by positioning issue when I parented the character's spine to an empty game object.

To clarify what I mean, the character I'm using had its pivot NOT CENTERED in the middle of the model, but is at the foot of the character at (0,0) origin, which is where it's supposed to be in. However, when I created an empty gameobject to parent the spine of the character model, I did not place the gameobject at the foot of the model but at its center. And because I renamed the empty gameobject as "SpineCtrl", I didn't realise that it's actually not something that came with the model. So yeah. Thanks to all the people who took a look at my problem!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Animation only playing one time in Mechanim instead of over and over. 1 Answer

3D Model - mechanim ready - what does it mean? 1 Answer

Roatate animation starts from 0 2 Answers

Force faster transition from empty state? 0 Answers

Is there a way to turn on a transitions hasExitTime on/off through code? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges