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This question was closed Aug 28, 2014 at 02:35 PM by tanoshimi for the following reason:

The question is answered, right answer was accepted

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Question by VI-grade · Aug 26, 2014 at 02:53 PM · shadowsworknvidia

How I Can enable real time shadows?

I tried pretty much everything in order to enable real time shadows. I cannot let them work both in the player, both in the published project. I tried different rendering paths (forward, vertex lit, deferred) and I've enable shadows casting and receiving in all objects. The problem is present with all kind of light. I'm quite sure it's something related to graphic board settings, but I'm wondering which! I'm running on a Lenovo Y510P with Win 8.1, Unity updated to 4.5.3f3, nvidia GT755M. Hope someone will help me! :)

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avatar image VI-grade · Aug 26, 2014 at 02:31 PM 0
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I managed in order to let them work by disabling DirectX11 flag under player settings and then enabling it again. Don't ask me why, but it worked.

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Answer by Youri1er · Aug 28, 2014 at 02:18 PM

You have two options :

The first one is to disable shadow casting on your directional light.

Second method was to go on "Edit>Project Settings>Quality". Now on the right side of the screen, in the inspector, you can in "Shadows" put the option on "Disable Shadows"

P.S: There is a third method more difficult, you can edit the shader of your model.

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