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Question by RealMTG · Aug 27, 2014 at 10:28 AM · ui3dobjects

(New UI) 3D objects as buttons?

Hi!

I am trying to make a Tower Defense game and I want buttons to be the towers as 3D objects. But I can't get it to work. In the editor, it follows the UI animations and seems to work. But in the game scene, it is gone. Do anyone know how to do t$$anonymous$$s?

Thanks

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Answer by killerstreak · Aug 27, 2014 at 05:22 PM

any gameobject can be made clickable with a simple piece of code..

OnMouseDown is a premade function by unity. It fires when the gameobject wich the script is connected to is clicked.

just add it like t$$anonymous$$s :

 function OnMouseDown()
 {
 //whatever you want to happen when tower is clicked
 }

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avatar image N00MKRAD · Aug 27, 2014 at 08:05 PM 0
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I use OnMouseDown a lot, because I don't like Unity's GUI. It works with Touchscreens, too.

avatar image RealMTG · Aug 29, 2014 at 11:59 AM 0
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That isn't the problem. My problem is that is doesn't want to show up on the UI.

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