• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CrazyGoG · Aug 27, 2014 at 03:01 PM · shaderlightmapnormalmap

Missing second normalmap effect in lightmap

I create a custom shader which uses 2 normalmaps by surface shader method. Then I bake them in Dual-lightmap mode with deferered render setting. Only first normalmap (_BumpMap) can be baked in lightmap. Second normalmap name is "_BumpMap1", it can not be baked in lightmap. Anyone has good idea?

Please help, thanks

This is my custom shader


 Shader "Custom/Blend2Normal" {
     Properties {
         _Color ("CCd",Color)=(1,1,1,1)
         _MainTex ("Base (RGB)", 2D) = "white" {}
         _BumpMap ("N1",2D)="bump"{}
         _BumpMap1 ("N2",2D)="bump" {}
     }
     
     SubShader {
         Tags { "RenderType"="Opaque" }
         LOD 200
         
         CGPROGRAM
         #pragma surface surf BlinnPhong dualforward
 
 
         sampler2D _MainTex;
         sampler2D _BumpMap1;
         sampler2D _BumpMap;
         fixed4 _Color;
 
         
         struct Input {
             float2 uv_MainTex;
         };
 
         void surf (Input IN, inout SurfaceOutput o) {
             fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
 
             fixed3 n1 = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex));
             fixed3 n2 = UnpackNormal(tex2D(_BumpMap1, IN.uv_MainTex));
             
             o.Normal = normalize(n1+n2);
             o.Albedo = c.rgb*_Color.rgb;
             o.Alpha = c.a;
 
         }
         ENDCG
     } 
     FallBack "Diffuse"
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Using dualforward in a shader for specularity and lightmaps 0 Answers

Custom lightmaps? 1 Answer

Is it possible to use a movie texture as a normal map, or as a mask to hide a texture in a shader? 1 Answer

Shader and normal map working when editing, but sprite turns black when running with animations 2 Answers

Using second UV as Lightmap. Slow? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges