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Question by TubeSocSamurai · Aug 30, 2014 at 03:49 PM · audiosoundplay

Audio wont play when conditions are met

heres my core i have it set on an empty object called game over with a voice saying "game over" attached to my audio source

public class gameOver : MonoBehaviour { public GUISkin theskin;

 Transform theBall;

 void Start(){
     theBall = GameObject.FindGameObjectWithTag ("ball").transform;
 }
 void Update(){
     if (ScoreKeeper.Score == 10) {
         audio.Play ();
     }
     else if (ScoreKeeper.Score2 == 10) {
         audio.Play();}
 }
 void OnGUI(){
     GUI.skin = theskin;
     if (ScoreKeeper.Score==10){
         GUI.Label(new Rect(Screen.width/2-350,Screen.height/2-140,2000,1000),"PLAYER 1 WINS!!");
         theBall.gameObject.SendMessage("hasWon",null,SendMessageOptions.RequireReceiver);
         if(GUI.Button(new Rect(Screen.width/2-100,Screen.height/2-50,200,75),"REMATCH")){
         ScoreKeeper.Score=0;
         ScoreKeeper.Score2=0;
         theBall.gameObject.SendMessage("resetBall",.05f,SendMessageOptions.RequireReceiver);
     }
         if(GUI.Button(new Rect(Screen.width/2-100,Screen.height/2+50,200,75),"QUIT")){
             ScoreKeeper.Score=0;
             ScoreKeeper.Score2=0;
             theBall.gameObject.SendMessage("resetBall",.05f,SendMessageOptions.RequireReceiver);
             Application.LoadLevel(0);
         }

}

     else if(ScoreKeeper.Score2==10){
         GUI.Label(new Rect(Screen.width/2-02.6f,Screen.height/2-140,2000,1000),"PLAYER 2 WINS!!");
         theBall.gameObject.SendMessage("hasWon",null,SendMessageOptions.RequireReceiver);
         if(GUI.Button(new Rect(Screen.width/2-100,Screen.height/2-50,200,75),"REMATCH")){
             ScoreKeeper.Score=0;
             ScoreKeeper.Score2=0;
             theBall.gameObject.SendMessage("resetBall",.05f,SendMessageOptions.RequireReceiver);
 }
         if(GUI.Button(new Rect(Screen.width/2-100,Screen.height/2+50,200,75),"QUIT")){
             ScoreKeeper.Score=0;
             ScoreKeeper.Score2=0;
             theBall.gameObject.SendMessage("resetBall",.05f,SendMessageOptions.RequireReceiver);
             Application.LoadLevel(0);
         }
 

} } } the problem is that the game over sound doesnt play unitl i press the rematch button instead of when the score equals 10 can you let me know whats wrong please?

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Answer by robertbu · Aug 30, 2014 at 03:51 PM

You are calling 'audio.play()' every frame when the conditions are met. Try:

 void Update(){
     if (ScoreKeeper.Score == 10 && !audio.isPlaying) {
         audio.Play ();
     }
     else if (ScoreKeeper.Score2 == 10 && !audio.isPlaying) {
         audio.Play();}
 }
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avatar image TubeSocSamurai · Aug 30, 2014 at 06:41 PM 0
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thank you i think i did everything but that lol it was driving me crazy but now i've run into another problem i keeps repeating until i hit a button how would i go about making it play just once?

avatar image robertbu · Aug 30, 2014 at 07:03 PM 0
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I'm not sure of what conditions you want it to play, but you can do it this way to play it exactly once:

 private bool hasPlayed = false;
 
 void Update(){
     if (!hasPlayed && ScoreKeeper.Score == 10) {
         hasPlayed = true;
         audio.Play ();
     }
     else if (!hasPlayed && ScoreKeeper.Score2 == 10) {
         hasPlayed = true;
         audio.Play();}
 }

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