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Question by evildumdum · Aug 30, 2014 at 06:37 PM · destroydeletemeleehealth

destroy game object (enemy) on game start instead of kill

so im trying to make a melle system script (two of them) and after spending some time clearing up about 32 errors and being able to play i found that on game start game object enemy would disappear and i t$$anonymous$$nk t$$anonymous$$s has somet$$anonymous$$ng to with the destroy function on my script.

 #pragma strict
 
 var Health = 100;
 
 function Update ()
 {
     if (Health <= 0);
         
         Dead();
         
 }    
 
 function ApplyDamage (Damage : int)
 {
 Health = (Health - Damage);
 }
 
 function Dead()
 {
     Destroy (gameObject);
 }
Comment
CrilleStyles
AlucardJay

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Answer by AlucardJay · Aug 30, 2014 at 07:02 PM

You have a semicolon at the end of line 7, so the Dead() function is outside of the operator and is called on the first update.

 function Update ()
 {
     if (Health <= 0)
         Dead();
 } 
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avatar image smileteam · Aug 30, 2014 at 07:20 PM 0
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Also remember that if you're attaching another function or line of code to if(Health <= 0) then put curly brackets e.g. if(Health <= 0){ Death(); //LineofCode }

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Answer by CrilleStyles · Aug 30, 2014 at 07:19 PM

I have made the same misstake as you for some weeks ago

  function Update ()
     {
         if (Health <= 0) //You used semicolon, Make sure to use brackets in If statements
          {
           Dead();
          }
     }   
      

   
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avatar image evildumdum · Aug 30, 2014 at 07:55 PM 0
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okay thank you it does not disappear on game start now, how ever it does not lose health when clicked on, possibly something wrong with my melle system script?

 #pragma strict
 
 var Damage : int = 50;
 var Distance : float;
 var MaxDistance : float = 1.5;
 
 function Update ()
 {
     if (Input.GetButtonDown("file1"))
     
         var Hit : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Hit))
         
             Distance=Hit.distance;
             if (Distance < MaxDistance)
             
                 (
                 Hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver)
                 );
 }
avatar image Kiwasi · Aug 30, 2014 at 11:02 PM 0
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Curly brackets again.

While you can omit them in some cases, its only recommended for expert programmers.

Anything that needs to be included in the if should use curly brackets.

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