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Question by Malapropos · Aug 30, 2014 at 07:22 PM · uipositioning

How to place uGUI element at specific world position?

Is there something like WorldToCanvasPosition(Vector3 playerLocation) for relocating uGUI elements?

I have uGUI Text element (the new 4.6 beta GUI system), which I want to move to certain world coordinates. Specifically, the Text element represents a score popup text, which indicates the score player just got when they collected an item. My Canvas camera Render Mode is set to "Screen Space - Camera" at the moment.

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avatar image kacyesp · Aug 30, 2014 at 07:27 PM 0
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It seems GUIElements have a transform field. So you would change the value of transform.position. Is that what you're looking for?

avatar image Malapropos · Aug 30, 2014 at 07:44 PM 0
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The uGUI elements don't have Transforms. They use the new RectTransform ins$$anonymous$$d. They do have a position like Transforms, but the problem is taking specific world coordinates (a location that can be seen on screen) and getting the corresponding RectTransform.position from that.

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Answer by Malapropos · Aug 30, 2014 at 10:35 PM

Solved it by setting Canvas.renderMode to RenderMode.World. After that change, you can just assign RectTransform.position as world Vector3 coordinates.

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