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Question by coolbird22 · Aug 31, 2014 at 07:56 PM · recordingreloadingrewind

How to record/save and replay/load a players' movement ?

How is such a behavior possible in Unity ? How can I use an array to save the position of the player and reload the same array to play when required ? Or is using a list a better thing than arrays ?

Consider this scenario. There are 3 objects - A, B and C. It is possible to control only 1 object at a time. Object A goes over some terrain and reaches a checkpoint, while B is waiting at the start. As A reaches the checkpoint, the movement is recorded and the game is restarted, with A now back at the start with B. Now, Object B has to go beyond the checkpoint, but this can happen, when the previously controlled Object A goes again to the checkpoint to unlock it, so that B can pass. Is it possible to save the movement of Object A in such a way, that it can be run again later ? This has to repeat for Object C again, so Object A and B now have to move as their movement was recorded, to help C cross the next checkpoint.

Thanks for reading the question and possibly providing a solution to it.

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Answer by omarcesar · Feb 02, 2016 at 05:30 PM

this plug-in helps record movement of any 3d object, including avatars or complex object with multiple children.. all you do is check one flag. Easy to import and use. check out the demo: https://www.youtube.com/watch?v=Ay-wuj5PvHU

link in asset store; https://www.assetstore.unity3d.com/en/#!/content/17836

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Answer by omarcesar · Feb 02, 2016 at 05:30 PM

this plug-in helps record movement of any 3d object, including avatars or complex object with multiple children.. all you do is check one flag. Easy to import and use. check out the demo: https://www.youtube.com/watch?v=Ay-wuj5PvHU

link in asset store; https://www.assetstore.unity3d.com/en/#!/content/17836

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Answer by purpl3grape · Aug 23, 2019 at 03:41 AM

Hi, I'm really really really late to this. Hopefully y'all have robust playbacks by now. Perhaps, recording it every X frames, and then playing it back given that interval, and lerp it's position from one to the next.

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