• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by paulknight10 · Sep 03, 2014 at 10:52 AM · guigameobjecttransform.positionslider

linking the new GUI slider to transform of a game object?

Hello all,

Hopefully someone can help me out with this.

In the new GUI system for 4.6, how do i make a game object move in y direction and have it link to the value of a slider? For instance if i have a slider with a max value of 1000, and i want a sphere to move in its local y position by the value of that slider how would i do it? I looked at the On Value Changed list of the slider itself, but couldn't see a way to do it. Am i missing something very simple? Or do i need to write a script to do it? Any help is greatly appreciated!

PAul

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by HarshadK · Sep 03, 2014 at 10:58 AM

You can't just set the y transform directly from the list of functions available for On Value Changed for your game object.

You have to do it via your own script itself.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image paulknight10 · Sep 08, 2014 at 08:56 AM 0
Share

ok, thanks. I kind of thought as much.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Can't destroy an arrray with GUI Text 1 Answer

Horizontal slider won't work 1 Answer

Finish rotation in the same angle of beginning? 1 Answer

Button then instanitates gameobject 1 Answer

Can I use the new GUI system with instantiated prefabs? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges