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Question by monkeyThunk · Sep 04, 2014 at 01:33 PM · prefabsruntimesavingplaymode

Saving Runtime Generated GameObjects to Prefabs

I'm creating new instances of GameObjects while in Play Mode that I'd like to save in Prefabs. I can manually drag them from the hierarchy view into the Asset view while in Play mode, but I'd like to do this from a script that I trigger while still in Play mode.

Is that possible?

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Answer by dsada · Sep 04, 2014 at 01:42 PM

This is all that you need:

http://docs.unity3d.com/ScriptReference/PrefabUtility.html

Take a look az CreatePrefab method

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avatar image monkeyThunk · Sep 04, 2014 at 02:17 PM 0
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Perfect, Thanks!

avatar image dsada · Sep 04, 2014 at 04:43 PM 0
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Dear @monkeyThunk! If you are satisfied than you can mark this answer as accepted and then the topic will get closed :)

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Answer by daooo · Sep 18, 2019 at 03:17 AM

How can you save the mesh file? I use the same method but the saved prefab don't have the meshes.

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avatar image captaingranit · Feb 10, 2020 at 10:59 PM 0
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You can check this on forum https://forum.unity.com/threads/solution-save-a-prefab-with-a-generated-mesh-es-without-creating-assets.463496/

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