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Question by tommy93 · Sep 06, 2014 at 10:30 PM · rotationrotaterigidbody2drotate object

Rigidbody rotation problem

Cua are new in UNITY. I wanted to make a script that would allow me to turn around to 'z-axis a ball in 2d and that simultaneously traslasse along the' x-axis. In practice, the final result must be a ball that rotates and translates as when you make a pass with the soccer ball. I write this code

     #pragma strict
     var speed : float;
     var ball : Rigidbody2D;
     function Update () {
     for (var i = 0; i < Input.touchCount; ++i) {
                 if (Input.GetTouch(i).phase == TouchPhase.Began) {
     ball.transform.Translate(Vector3(speed, 0, 0));                  
     }
     }
     }


I hope someone suggests the system to rotate the ball. Thanks

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