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Question by goten000023 · Sep 07, 2014 at 12:10 AM · javascripteditorcomponentnoob

how to disable a script component

wondering how to disable a script through another script. by the way they can be on the same object.

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Answer by kacyesp · Sep 07, 2014 at 12:11 AM

This looks promising: http://answers.unity3d.com/questions/39748/disable-script-from-code.html

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avatar image goten000023 · Sep 07, 2014 at 01:31 AM 0
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well here is the deal i am trying to make a weapon switching script.

i have two raycast shooting scripts on my main camera and i figured that in the script if you press q then it will disable one of the scripts and enable the other.

avatar image kacyesp · Sep 07, 2014 at 01:49 AM 0
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So why can't you use Input.GetKey( KeyCode.q ) to disable one script component and enable the other?

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