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Question by Feal · Sep 08, 2014 at 06:45 PM · character

Dynamically change character MaxForwardSpeed

Hello. I have FirstPersonCharacter. I can dynamically chanange it's speed via C# script. Influenced should be different character speed on different terrain surfaces. I tried all sorts of things yet but not work correctly. Anybody to help me please? Thanks

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Answer by AngryBurritoCoder · Sep 08, 2014 at 07:08 PM

i will not write the code but what you need to do (if this is with terrains), is to find the texture that is currently applied under the player feet, (have a look at unity Terrain scripting ,, http://docs.unity3d.com/ScriptReference/TerrainData.html) after than apply speed based on texture on terrain

if you are using other meshes for floors, then just tag a floor as a type and when player collider touches that type of tagged floor, switch the speeds.

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avatar image Feal · Sep 09, 2014 at 07:01 PM 0
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First step (find texture with specific speed) is easy for me. I have problem with second step (set $$anonymous$$axForwardSpeed). It is public attribute javascript script Character$$anonymous$$otor. I don't know how I can change value of this attribute from C# script.

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Answer by ThePersister · Sep 09, 2014 at 08:02 PM

You could do all that, or just use Phsysic Materials and put them in the colliders of the Terrain. In a Physic Material, you can define the amount of friction applied to object sliding across the collider :)

http://unity3d.com/learn/tutorials/modules/beginner/physics/physic-materials

Of course, if the situation is more complex, you can use the above answers instead ;)

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