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Question by venable.ct · Sep 09, 2014 at 05:43 AM · lightinglightmaplightsudk

When baking lightmaps is it possible to still use scene lights?

Hello! I have used Unity before, but I am new to lightmapping in Unity.

I have also used UDK, w$$anonymous$$ch bakes, or "builds" lighting and have created lightmaps for use in UDK.

My question is, since Unity separates "baked" and "realtime" lighting, is it possible to bake lighting using a Skylight, shadow parameter, and bounce setting setup as a base for ambient lighting and then use "realtime" lights on top of t$$anonymous$$s base.

T$$anonymous$$s may seem redundant. I am mostly concerned with being able to change lighting more quickly than baking allows, and to get more variation on the soft "baked" lighting using the other default lights.

Thanks!

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Answer by CodeMasterMike · Sep 09, 2014 at 05:49 AM

It's possible to use one (1) dynamic light along with baked shadows. In the lightmapping->Bake, you need to set the mode to "Dual Lightmap".

Good luck!

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