• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Sep 12, 2014 at 01:14 PM by Xain for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Xain · Sep 09, 2014 at 01:14 PM · convert

Converting JS to C# Problem

Hi guys im trying to convert my javascript to C# but there is have a problem with code;

 using UnityEngine;
 using System.Collections;
 
 public class Pause : MonoBehaviour {
      isPause= false;
     Rect MainMenu = new Rect(10, 10, 200, 200);
     
     void  Update (){
         if(CFInput.GetKeyDown(KeyCode.Escape))
         {
             isPause = !isPause;
             if(isPause)
                 Time.timeScale = 0;
             else
                 Time.timeScale = 1;
         }
     }
     
     void  OnGUI (){
         
         if(isPause)
             
             if(GUI.Button(new Rect(Screen.width/2.5f,Screen.height/6,Screen.width/5,Screen.height/7), "Main Menu"))
         {
             Application.LoadLevel("MainMenu");
             Time.timeScale = 1;
         }
         if(isPause)
             
             if(GUI.Button(new Rect(Screen.width/2.5f,Screen.height/2.5f,Screen.width/5,Screen.height/7), "Restart"))
         {
             Application.LoadLevel("Level1");
             Time.timeScale = 1;
         }
         if(isPause)
             if(GUI.Button(new Rect(Screen.width/2.5f,Screen.height/1.6f,Screen.width/5,Screen.height/7), "Exit Game"))
         {
             Application.Quit();
         }
         
         
     }
 }

there is have problem with 'isPause= false' it's says ;

"Unexpected symbol `=' in class, struct, or interface member declaration"

i hope you guys can help thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by Landern · Sep 09, 2014 at 01:19 PM

You need to add your type when defining a field in c#:

 isPause= false;

should be:

 bool isPause= false;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xain · Sep 09, 2014 at 01:21 PM 1
Share

Thanks it worked :)

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Convert to .tiff, with fbx export, removes the alpha channel? 1 Answer

Convert string to material 0 Answers

Convert Array 2 Answers

String to Var 2 Answers

Cannot convert object to gameObject 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges