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Question by jbizzy129 · Sep 10, 2014 at 03:52 AM · shaderbitmap

LED SCREEN

Imagine playing a pinball machine and seeing your score and animations on the DMD screen. It looks like images overlayed with dots.

My question is is their a way to produce a 3D DMD screen in the scene which, say you have a 3D Cube and as soon as the cube is placed behind the screen in the scene, it appears pixelated, just like in a pinball DMD animation.

I know this can be done with Sprite sheet animations, but is their a way to simulate this in real-time without sprite sheets. Whenever a 3d object is behind the DMD screen in the scene, the object appears in pixels.

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Answer by Hunter_W · Sep 10, 2014 at 04:27 AM

For text, the simplest solution would be to import a pixelated or similar font.For the cube you spoke of... Sprites/Textures may be the easiest way to go if you don't want to get too advanced.

There are a lot of similar questions that you may want to check out. Here's a few: http://forum.unity3d.com/threads/making-a-local-pixelation-image-effect-shader.183210/ http://answers.unity3d.com/questions/571701/how-to-efficiently-make-an-image-pixelated.html http://answers.unity3d.com/questions/235775/searching-for-pixelation-image-effect.html http://answers.unity3d.com/questions/381119/renderer-pixelation.html

I'd suggest more Google.

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