In the roll - a- ball project, my ball was rolling fine then mono develop crashed. I could remember where I was in the tutorial. I re-did everything and the ball doesn’t move. I’ve done everything I could, but to no avail. what can I do?
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour
{
public float speed;
public GUIText countText;
public GUIText winText;
private int count;
void start()
{
count = 0;
SetCountText ();
winText.text = "";
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rigidbody.AddForce(movement * speed * Time.deltaTime);
}
// Destroy everything that enters the trigger
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "PickUp")
{
other.gameObject.SetActive(false);
count = count + 1;
SetCountText ();
}
}
void SetCountText()
{
countText.text = "Count: " + count.ToString();
if(count >= 12)
{
winText.text = "YOU WIN!";
}
}
}
here is what it looks like in unity. extreme rookie to this. please help.