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Question by dpw · Sep 10, 2014 at 08:29 PM · unity remotenexus

Unity Remote 4 won't work at all!

Guys, I have a huge problem. I can't make Unity Remote 4 work at all! I followed like 5 tutorials all over the internet and nothing made it work so far. The problem is simple: I connect the device via USB to the computer, hit play on Unity and nothing shows up on the device. I tried Build & Run and it doesn't work either.

I'm using Windows 7 64 bits & Nexus 5 version 4.4.4, Unity version is 4.5.2f1. Please help, I'm going nuts!! lol

A list of everything I've done so far:

  1. Installed latest JDK and checked it was for 64 bits

  2. Installed latest Android SDK and checked it was for 64 bits

  3. Installed Google USB Drivers and updated the driver for Nexus 5

  4. The device is detected on the system (but not on Unity)

  5. Installed everything needed on Android SDK Manager

  6. Restarted ADB server via CMD and made sure my device was there

  7. Allowed Mock Location, USB Debugging & Camera (PTP)

  8. Edit -> Project Settings -> Editor -> Any Android Devices

  9. Edit -> Preferences -> External Tools -> Chose the right folder

There goes some pictures of everything I could think of [I have more pics but I can post up to 2 pics]. Am I missing something?? If you guys need ANY info to help me solving the problem please do ask it, I really wanna make it work! Thank you!!!

alt text alt text

sdk5.png (209.1 kB)
sdk1.png (39.4 kB)
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avatar image hatake3 · Sep 10, 2014 at 11:02 PM 0
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I read about someone having trouble with Unity Remote on Android. He had to connect the device before starting Unity. Any chance you haven't tried that?

avatar image 5pointseven · Sep 10, 2014 at 11:07 PM 0
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Same here on OS X with iPhone. It worked yesterday, but today it stopped. I rebuilt Remote via Xcode, but it had no effect. Scene/os version/etc didn't change since yesterday. Unity, what have you done to our remotes?

avatar image dpw · Sep 11, 2014 at 02:44 AM 0
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Thank you for the replies!

Hatake3, it didn't work :( 5pointSeven, yeah, I don't know either. I hope someone from unity help me out with this...

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Answer by smallbit · Sep 11, 2014 at 02:38 AM

1) Close Unity 2) On Mobile Enable USB Debugging and Mockup Locations (have read this is important) 3) Launch Unity remote 4) Connect Mobile 5) Once ADB is connected start Unity 6) Change To any Android Device in Edit/Project Settings/Editor

These steps work for me every time on any pc

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avatar image dpw · Sep 11, 2014 at 04:59 AM 0
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Unfortunately it won't work here :( How could I make sure the step 5 is working tho?

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Answer by dpw · Sep 11, 2014 at 06:17 AM

Any other suggestions? Please guys, I really need help :((((((

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avatar image Ilgiz · Nov 27, 2014 at 02:30 PM 0
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and I really need help :((((((

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Answer by Baintastic · Nov 20, 2014 at 11:35 PM

Did you download and run the Google Play version of Unity Remote 4? You need to do this unless you have Unity Pro.

If this doesn't fix your issue, here are a few other things to check:

  1. Is your phone connected to the computer as an installer? Did you properly install Google's drivers for the device? (Yes to both if you can Build & Run in Unity and your game gets pushed to your phone successfully.)

  2. Make sure you have the Remote.unity scene open in Unity; it isn't loaded by default.

  3. Run the Google Play version of the app on your phone BEFORE you hit play in Unity. In Unity Free, you can't just Build & Run for Android because you need Unity Pro for socket support which is why you need to run the Google Play version on the phone and just press play in Unity.

  4. My GS5 tends to disconnect from my computer after about 20 seconds which is just long enough for me to load my game onto my phone, but not use this app. To check if this might be your problem, try unplugging and replugging your phone and then press play in Unity while your phone is still in installer mode. If your phone gets the stream from the computer for about 5 seconds and then fails, then you have a hardware problem and probably need to use a different android device.

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Answer by krowal · Dec 22, 2014 at 09:46 AM

Do steps in following order:

  1. Connect device

  2. Make sure that device is listed after "> adb devices" command (dont need to do that everytime actually) if not - FIX THAT FIRST

  3. Run unity

  4. ????

  5. Profit :)

Most important is to firstly connect a device and secondly run Unity so it could detect connected devices at start, i guess Unity does it once only at start.

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avatar image Unoti · Mar 06, 2015 at 04:46 PM 1
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This fixed my issue. Device needs to be connected and working well before Unity starts.

avatar image shadabshamsi · Jun 22, 2016 at 02:31 PM 0
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Restarting Unity with device connected works for me. Thanks

avatar image noppander · Oct 14, 2016 at 01:42 PM 0
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"Device needs to be connected and working well before Unity starts." <- This... I mean it could show some indicator that it has no connection..

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Answer by DuKE1921 · Mar 29, 2015 at 09:28 PM

YEah I was also having the same problem. But it started working when I tried after restarting both my mobile and laptop. And Repeating the normal connecting procedures.

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avatar image KwahuNashoba · Aug 17, 2015 at 02:15 PM 0
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Worked for me too! Also you might need to restart Unity editor if you disconnect your phone and connect it again

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