• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MikeErty · Sep 11, 2014 at 09:02 AM · mecanimmixamobipedarms

Mixamo Fuse autobiped provides unusable avatar.

I export my FBX from the Fuse website. I bring it into 3DS Max and I use the autobiped script provided by Mixamo. It runs and rigs myc haracter to a biped. I export the whole t$$anonymous$$ng into Unity with standard export settings, leaving out animation.

I change rig to humanoid and then make a new avatar from t$$anonymous$$s character, then I configure the avatar and I see t$$anonymous$$s: alt text

The top image is the default setup (though I did enforce Tpose as the thumbs were inexplicably not aligned). As you can see the arms are at the wrong angle. The bottom image shows what the setup looks like in max. Why are the arms lowered to a point below the model?

I had t$$anonymous$$s problem a few months ago and somehow managed to fix it, but in my rush to meet a deadline I had no time to write down the solution and I'm back to square one on a new project.

Does anyone know if the problem is caused after export? Somet$$anonymous$$ng to do with the bone names? A problem with Unity? Any clue? Annoyingly I can still access my Unity character from the older project w$$anonymous$$ch I got working and, when comparing various t$$anonymous$$ngs I can't seem to find any difference in the set up that jump out at me.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mixamo to Mecanim 1 Answer

Mixamo / Mecanim / rig issues / mesh deformation 1 Answer

Not all biped animation recognised by Unity on import? 5 Answers

Mixamo exported animations have rigs that are not in t-pose after importing to Unity. Renders Mixamo useless. 1 Answer

3ds 2013 biped with horselink (4th leglink) compatible with mecanim? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges