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Question by $$anonymous$$ · Sep 11, 2014 at 12:48 PM · instance

Destroy a single instance of prefabs by clicking on it?

In my project there are enemies (generated at random positions) that must be destroyed when the player click on them ... How can I do that? thanks...

I have already used Destroy(gameobject) but it doesn't work beacause it delete all instance and even if the player doesn't click on them...

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Answer by Kaz_Yamof · Sep 11, 2014 at 01:03 PM

Put a script in each enemy with an OnMouseDown() event, and in this event you call Destroy() to itself. This way, only the clicked gameobject will activate the event and will kill itself.

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Answer by DandedIn · Sep 11, 2014 at 01:22 PM

I agree with @daybsonpaisante

 void OnMouseOver()
 {
     if(Input.GetMouseDown(0)
     {
         Destroy(this.gameObject);
     }
 }

Try to put this on prefabs you want to destroy by click

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avatar image $$anonymous$$ · Sep 11, 2014 at 03:51 PM 0
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nothing, when i click in a blank area all instance are destroyed...

this script is associated to the backgroung wich create every second an instance of enemy:

 var enemy : GameObject;
 var timeDelay = 5;
  
 function Start() {
     while (true) {
         yield WaitForSeconds(timeDelay);
         Instantiate( enemy, Vector3(Random.Range(-4.5,4.5),Random.Range(-8.6,8.6),-0.1), Quaternion.identity );
     }
 }
 



and this is the script applied to every enemies instance of prefab:

 public class destroyer : $$anonymous$$onoBehaviour {
 
     void Start () {
     
     }
 
     void Update()
     {On$$anonymous$$ouseOver();}
 
     void On$$anonymous$$ouseOver()
     {
         if(Input.Get$$anonymous$$ouseButtonDown(0))
            {
             Destroy(this.gameObject);
         }
         }
 }
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Answer by ahmedhassan288 · Aug 23, 2016 at 06:29 AM

Can anybody tell me, why when I'm using this code i found a delay while touching to destroy prefabs?? I have to touch more than one time void OnMouseDown() { if (Input.GetMouseButtonDown (0)) { Destroy (this.gameObject); } }

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