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Question by orindoomhammer · Nov 18, 2009 at 08:20 AM · animation3dsmaxbakebiped

3ds max and biped.

useing max is there anything special to exporting with biped animation as aposed to exporting with bones animations? if not is there some place i can find a good tutorial for rigging and animateing bones with 3dstudio max?

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Answer by Brian-Kehrer · Nov 22, 2009 at 01:22 AM

If you use biped animation, you will have to find a way to bake that animation to bone based animation. Biped animation is a max specific feature, and isn't really usable outside of max (either in Unity, or any other app for that matter) unless you bake it first. I don't know if that is even possible.

Your best approach would be to use bone based animation, with traditional FK (forward kinematic) rigging and animation techniques.

If you would like to use IK, you may inside of max, but you will need to bake it to FK prior to export.

Gnomon workshop has some great Maya tutorials, but you would have to translate that into Max on your own, and they can be pricey.

Gnomon Skinning tutorial

For advanced Rigging, also in Maya, but a general approach The Art of Rigging is a great in depth overview.

Otherwise for free stuff, just use google. This is the first result, and it looks decent Skinning and Animation in Max

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avatar image orindoomhammer · Dec 01, 2009 at 10:48 PM 0
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well thats not really right cause i know that unreal engine 2 and morrowind and obivion uses biped to do animations. seeing as how this is the way unity is though ill check out the maya stuff as im kinda moveing more to maya as it is. been useing it for about 2 weeks now and lets just say its ruined me with max. it now feels kinda klunky. so im learning maya. thank you for your time ^^

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