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Question by Tansito · Sep 15, 2014 at 12:40 PM · c#camera.main

Camera.main, Camera.allCameras, IndexOutOfBound exception

I was developing a game when a wild error appears. I have the next Hierarchy in my scene:

alt text

As you can see, my camera has the tag "MainCamera" that i need to access to it with Camera.main. And i access to it with the next code:

 Camera camera = (UseFirstCamera) ? Camera.main : Camera.allCameras[1];

The problem is, with that code i obtain a IndexOutOfBound and I need to use the next code to access the camera:

 Camera camera;
 
 if(Camera.allCamerasCount == 1)
     camera = (UseFirstCamera) ? Camera.main : Camera.allCameras[0];
 else
     camera = (UseFirstCamera) ? Camera.main : Camera.allCameras[1];

Cause the Camera.main is null, but it shouldn't be so i think. am I doing or interpreting something wrong with Camera.main variable? (I need to use Camera.allCameras[] cause in other scenes i have more than one camera).

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Answer by darthtelle · Sep 15, 2014 at 01:21 PM

Is UseFirstCamera returning true? Because otherwise it'll try and access the Camera.allCameras array. And if there isn't anything in the '1' index, it will return that IndexOutOfBound error. Have you breakpointed and stepped through to check the values?

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avatar image Tansito · Sep 15, 2014 at 10:43 PM 0
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Yeah, you're right i was initializing bad the variable. Thanks darthtelle!

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