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Question by Qwexar · Sep 17, 2014 at 10:08 AM · u3dxtgame center

GameCenter turnbased match making using player group

This is the constructor method of TurnBasedMatchesController.StartMatch()

 public static void StartMatch(
     uint minPlayers,
     uint maxPlayers,
     Player[] playersToInvite = null,
     bool showExistingMatches = true
 )

and this is the constructor method of RealTimeMatchesController.StartMatch()

 public static void StartMatch(
     uint minPlayers,
     uint maxPlayers,
     uint playerGroup = 0,
     uint playerAttributes = 0,
     Player[] playersToInvite = null
 )

which shows that realtime matches support an argument for player group in game center while turnBased matches do not. Can we solve this issue with the existing plugin version?

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Answer by Qwexar · Sep 17, 2014 at 12:24 PM

We have solve this issue by downloading your high level uncompiled code files from https://github.com/vitapoly/u3dxt . We simply edited the method to use GKMatchRequest.playerGroup in your method TurnBasedMatchesController.StartMatch().

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