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Question by jeijei · Sep 18, 2014 at 08:54 PM · c#javascriptinstantiatenetworkphoton

Photon network issue with script priority

i tried to make the photon networking work and it did however my script for spawning players is in c# and i need to call it's functions from javascript functions, which is why i have it in the standart assets folder now, for some reason the player spawning script gives the error that it cant find a valid type of photonnetwork, even though i copied the photon plugins into a plugins folder in the assets root. i tried making the playerspawner script in javascript, so that i don't need to have it in the standart assets folder, but then it gives me "no appropriate version of photonnetwork.instantiate" whad do?

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avatar image Lasse-Loepfe · Sep 18, 2014 at 09:49 PM 0
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I never managed the two way interaction. I only could either compile first all JS or all c#. I hope I'm wrong :/

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Answer by LegendWill · Sep 18, 2014 at 11:39 PM

In your photon network folder, try dragging the plugins folder into your root assets folder. I had a similar problem and that's how I fixed it.

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