• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by V0mcog · Sep 20, 2014 at 04:23 PM · c#bulletdamagehp

HP script and bullet script

Hi! I creating a HP script. The bullet what enter the player's trigger contain a string with a var called "damagepoints". The hp script has a "getdamage" integer. How can I access from the player object's HP script to the Bullet's script value? I try this in the HP script (unsucceful):

var bulletscript = other.GetComponent("bulletdamage"); //bulletdamage = bullet script name

var getdamage = bulletscript.damagepoints(); //try to get the damagepoints var.

Please help me. (sorry for bad english)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by robertbu · Sep 20, 2014 at 04:29 PM

You need to not use the quotes in the GetComponent():

  var bulletscript = other.GetComponent(bulletdamage);

With quotes, the result is of type 'component' not of type 'bulletdamage'.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dmg0600 · Sep 20, 2014 at 04:39 PM 1
Share

As he is using C# it should be:

 var bulletscript = other.GetComponent<bulletdamage>();

avatar image robertbu · Sep 20, 2014 at 04:49 PM 0
Share

@dmg0600 - you are right. I saw the 'var' and assumed Javascript. Not many people use 'var' in C#.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

bullet damage problem 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Health and Damage [C#] 2 Answers

Make my gun model fire bullets 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges