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Question by mdagreda · Sep 20, 2014 at 08:30 PM · guibutton4.6

How do I access the button component of a button in the new gui system.

I'm using unity 4.6 and I would like to access the button component of a button so I can set it's interactable bool in it when the game reaches certain conditions but there does not seem to be a Button class that I can access so I cannot get a reference to the button. Does anyone know how to access the button component?

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Answer by Louis Watson · Sep 20, 2014 at 09:42 PM

interactable is a member of UI.Selectable attach the following to your button to have debug display its state:

 using UnityEngine;
 
 using UnityEngine.UI;
 
 public class interactTest : MonoBehaviour {
 
   Selectable button;
 
   void OnEnable () {
     button = gameObject.GetComponent<Selectable>();
     Debug.Log(button.interactable.ToString());
   }
 }
 
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Answer by orb · Sep 20, 2014 at 09:22 PM

You need to import UnityEngine.UI in addition to UnityEngine to see the Button class in auto-completion.

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