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Question by Chici · Sep 21, 2014 at 07:02 PM · 2dmovement

2D character running on the spot

Hey all im having a bit of a issue in unity where my 2D character is running on the spot and im not quite sure how to fix it. At first i was having trouble getting him to move using the A & D keys but after watching a new tutorial i finally got it to work but yea now it just runs on the spot :/ I'm still learning the ropes of unity and any help would be much appreciated.

here is the code i'm using which i learnt from a tutorial.

 using UnityEngine;
 using System.Collections;
 
 public class CharacterMove : MonoBehaviour {
     public float speed = 1.0f;    
     public string axisName = "Horizontal";    
     public Animator anim;    
 
     void Start () {
 
         anim = gameObject.GetComponent<Animator>();
     }
 
     void Update () {
 
         anim.SetFloat("Speed", Mathf.Abs(Input.GetAxis(axisName)));
 
         if(Input.GetAxis(axisName) < 0)
         {
             Vector3 newScale = transform.localScale;
             newScale.x = 1.0f;
             transform.localScale = newScale;
         }
         else if (Input.GetAxis(axisName) > 0)
         {
             Vector3 newScale = transform.localScale;
             newScale.x = -1.0f;
             transform.localScale = newScale;
         }
 
         transform.position += transform.right*Input.GetAxis(axisName)*speed*Time.deltaTime;
 
     }
 }
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