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Question by Mehrdad995 · Sep 22, 2014 at 07:10 AM · androidshadermaterial

Black Material if Use Mip level?!!

Hi guys. I faced an issue recently which is as soon as I assign a value to a cubemap mip level although the material works correctly on PC it will get black on an android device using "OpenGl 2" (I have not used OGL 3 yet because I don't have such a device using it)(shader is created using ShaderForge)

so Is OpenGl 2 not capable of this functionality or something else?

what can I do?

Thanks in advance.

alt text

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sf_reflmip2.jpg (34.1 kB)
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