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Question by daminhtung · Sep 24, 2014 at 01:12 PM · iosfacebooku3dxtposttwitter

U3DXT Social FacebookPost not Working?

public void PostOnFaceBook()

 {
     if (CoreXT.IsDevice) {
         Application.CaptureScreenshot ("ScreenShot.png");
         UIImage tmp = new UIImage (Application.persistentDataPath + "/ScreenShot.png");
         // share
         if(_stringPostOnWtitterAndFaceBook == "")
         {
             _stringPostOnWtitterAndFaceBook = "Post !";
         }
         if(_link == "")
         {
             _link = "http://abc.com";
         }
         if(tmp.IsNil)
         {
             SocialXT.Post (SLRequest.SLServiceTypeFacebook, _stringPostOnWtitterAndFaceBook, GameObject.Find("Logo").GetComponent<GUITexture>().texture as Texture2D, _link, true);
         }else
         {
             SocialXT.Post (SLRequest.SLServiceTypeFacebook, _stringPostOnWtitterAndFaceBook, tmp, _link, true);
             System.IO.File.Delete (Application.persistentDataPath + "/ScreenShot.png");            
             
         }

     } 
 }


GameObject.Find("Logo").GetComponent().texture is not null. I'm call thist method from other GameObject. But It not working !. . .

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avatar image Schneider21 · Oct 06, 2014 at 05:27 AM 0
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Any more detail you can give other than "not working?" Like the actual error log reference in the Xcode debugger would be helpful.

avatar image daminhtung · Oct 22, 2014 at 09:32 AM 0
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Sound notice post is complete, but message not show in my timeline

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Answer by ThePayneX · Mar 25, 2015 at 03:25 PM

It works only in Device, not even in Simulator

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